← Aleksandr Basaevpixeldunesoftware@gmail.com

AleksandrBasaev

Sound designer and composer. Eleven years of game audio — music, sound design and adaptive Wwise systems for titles played by millions.

Aleksandr Basaev
Selected work ↓

01Selected work

02What I do

Music

Original score for games, commercials and film — themes, ambiences, seasonal and update tracks.

Sound design

Effects, atmospheres and foley, built to picture or to a game's states.

Implementation

Adaptive audio systems in Wwise and Unreal Engine: music and sound that change with the game instead of looping.

Mixing and mastering

Final balance and delivery, prepared for the platforms the project actually ships on.

03About

I trained as a musician — piano at music school, then the choral department of the Ivanovo Regional College of Culture — and have spent eleven years making games sound like something. Most of them at Social Quantum, writing the music and building the sound for titles that millions of people opened every day — Megapolis, Wild West: New Frontier, Ice Age World, Lost Future, Magic High.

The part I care about most is the part a player never notices: audio that answers. A city builder that plays one loop for forty minutes teaches you to reach for the mute button. So most of my work lives in Wwise and Unreal Engine — states, switches, layered stems, music that follows what someone is actually doing instead of following the clock.

Alongside games I design sound for film and series: a scene stripped back to picture and rebuilt from nothing — atmospheres, foley, effects, and a mix that has to hold together in headphones and through a phone speaker both.

I live in Abu Dhabi and work freelance. Since 2025 that has meant an ongoing run of browser game titles for Playnautica — Archer, Fishing and Sea Battle among them.

11
Years in game audio
6
Shipped game titles
8
Works in this reel
Based in
Abu Dhabi, UAE
In games since
2015
Engines
Wwise · Unreal Engine
Studio
Reaper
Trained
Piano · Choral studies

Available for freelance work

pixeldunesoftware@gmail.com